Alessandro NADDEO | VIRTUAL DESIGN LAB
Alessandro NADDEO VIRTUAL DESIGN LAB
cod. 0622300016
VIRTUAL DESIGN LAB
0622300016 | |
DEPARTMENT OF INDUSTRIAL ENGINEERING | |
EQF7 | |
MECHANICAL ENGINEERING | |
2024/2025 |
YEAR OF COURSE 2 | |
YEAR OF DIDACTIC SYSTEM 2018 | |
SPRING SEMESTER |
SSD | CFU | HOURS | ACTIVITY | |
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ING-IND/15 | 6 | 60 | LESSONS |
Objectives | |
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LEARNING SKILLS MODELLING METHODS AND TECHNIQUES, VIRTUAL PROTOTYPING AND PRODUCT PLAN DEVELOPMENT FOR AN INDUSTRIAL PRODUCT, CAD MODELLING, MODELLING METHODS AND REPRESENTATION SCHEMES. DIGITAL HUMAN MODELLING IN HUMAN CENTRED DESIGN, ERGONOMICS AND COMFORT EVALUATION. KNOWLEDGE AND UNDERSTANDING ALPHABET AND LANGUAGE FOR VIRTUAL PROTOTYPING EAND FOR 2D AND 3D VIRTUAL DESIGN. KNOWLEDGE OF THE LATEST PLM (PRODUCT LIFECYCLE MANAGEMENT) TECHNIQUES, APPLYING KNOWLEDGE AND UNDERSTANDING BE SKILLED IN MODELLING IN 3D CAD AND IN DHM ENVIRONMENTS. HMI MODELLING AND EVALUATIONS; BE SKILLED TO MODEL AND ANALYZE AN INTERACTION BETWEEN HUMANS AND ARTEFACTS. BE SKILLED ABOUT MATHEMATICAL FUNCTIONS UNDERLYING THE DHM AND THE CAD MODELERS. MAKING JUDGEMENTS BE ABLE TO INDIVIDUATE MOST APPROPRIATE METHODS FOR DESIGNING AND IMPROVING AN INDUSTRIAL PRODUCT/PROCESS. BE ABLE TO MAKE THE BETTER CHOICE AMONG COMMERCIAL SOFTWARE IN VIRTUAL DESIGN IN TERMS OF EFFICIENCY AND EFFECTIVENESS. COMMUNICATION BE ABLE TO WORK IN GROUP AND TO EXPLAIN AND PRESENT WITH THE RIGHT LANGUAGE (SPECIFIC TERMS AND WORDS) A TOPIC INHERENT TO VIRTUAL DESIGN ONES. TO BE ABLE TO DEVELOP A DESIGN PROCESS BY USING THE RIGHT HARDWARE/SOFTWARE AND TO KNOW THE RIGHT NOUNS IN ITALIAN AND ENGLISH LANGUAGE. LIFELONG LEARNING SKILLS TO BE ABLE TO APPLY AND USE THE ACQUIRED KNOWLEDGE IN DIFFERENT FRAMEWORKS AND TO APPLY THE METHODS AND THE TECHNIQUES IN OTHER FIELD OF STUDY/RESEARCH/APPLICATION. |
Prerequisites | |
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IN ORDER TO BETTER FOLLOW THE LESSONS, IT'S USEFUL TO KNOW THE EUCLIDIAN/CARTESIAN GEOMETRY AND THE MATHEMATICAL FUNCTION (ALGEBRAIC AND DIFFERENTIAL). BOTH 2D CAD AND 3D CAD SKILLS SHOULD BE APPRECIATED. |
Contents | |
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INNOVATION AND PROTOTYPING (MEANINGS OF WORDS, EXPLANATIONS, HISTORY AND EVOLUTION, PRODUCT DEVELOPMENT AND INNOVATION) - THEORY 2H COMPUTER AIDED DESIGN (“COMPUTER AIDED” TECHNOLOGIES IN PRODUCT DEVELOPMENT PLAN FOR TIME-TO-MARKET IMPROVEMENT AND CUT) - THEORY 4H CAD-CAXX TECHNIQUES (CAD-MODEL BASED DESIGN TECHNIQUES, CAD-CAM, CAD-CAE, CAD-CAPP, CAXX, DHM) - THEORY 4H - EXERCISES AND LABORATORY 10H PLM (THE PRODUCT DESIGN AND THE MANAGEMENT OF ITS LIFECYCLE; PRODUCT DATA MANAGEMENT, CUSTOMER RELATIONSHIP MANAGEMENT, ENTERPRISE RESOURCE PLANNING) - THEORY 2H COMPUTER AIDED DESIGN TOPICS (MODELLING DOMAINS AND REPRESENTATION DOMAINS) - THEORY 2H MODELLING AND REPRESENTATION (MODELLING TECHNIQUES AND REPRESENTATION SCHEMES. APPLICATION TO VIRTUAL PROTOTYPING) - THEORY 2H - EXERCISES AND LABORATORY 4H VIRTUAL AND AUGMENTED REALITY - THEORY 2H - EXERCISES AND LABORATORY 4H CAD MATHEMATICAL FUNCTIONS (PARAMETRIC CURVES AND SURFACES, APPROXIMATING CURVES' AND SURFACES' FUNCTIONS) - THEORY 4H - EXERCISES AND LABORATORY 4H USER CENTRED DESIGN AND HUMAN CENTRED DESIGN - THEORY 4H ERGONOMICS E COMFORT (ERGONOMICS PRINCIPLES, PRODUCT AND PROCESS ERGONOMIC EVALUATION, PRODUCT AND PROCESS COMFORT EVALUATION, WORKPLACES ANALYSIS) - THEORY 4H - EXERCISES AND LABORATORY 8H |
Teaching Methods | |
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FRONTAL LESSONS, IN-AULA EXERCISES BY USING COMPUTER, LABORATORY EXPERIENCE ABOUT INSTRUMENTS FOR ACQUIRING DATA FOR ERGONOMICS/COMFORT ANALYSIS. DEVELOPMENT OF AN ASSIGNED PROJECT IN GROUP WITH BRAIN-STORMING TECHNIQUES AND LIKE-COMPANY STRUCTURED TEAM WORKING. LESSONS WILL BE GIVEN, IF NEEDED, ALSO IN BLENDED LEARNING OR IN SYNCHRONOUS E-LEARNING. |
Verification of learning | |
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DISCUSSION OF A DESIGN PROJECT AND ORAL DEFENCE. DISCUSSION ABOUT LESSONS' TOPICS WITH A SPECIAL FOCUS ON DESIGN METHODS AND THEIR USE, ON THE PRODUCT/PROCESS DEVELOPMENT PLAN, ON MODELLING AND REPRESENTATION METHODS, ALSO IN VR/AR, ON ERGONOMIC ASSESSMENT AND COMFORT ASSESSMENT METHODS. MARKS ARE IN THIRTIETHS; 18/30 IS GIVEN TO STUDENT THAT SHOWS A SUFFICIENT KNOWLEDGE AND COMPETENCE IN PROJECT DISCUSSION AND IS ABLE TO GIVE ANSWERS TO THREE OF THE FIVE QUESTIONS USUALLY ASKED DURING THE ORAL EXAM. 30/30 IS GIVEN TO STUDENT THAT SHOWS A COMPLETE KNOWLEDGE AND COMPETENCE IN PROJECT DISCUSSION AND IS ABLE TO GIVE ANSWERS TO ALL FIVE QUESTIONS USUALLY ASKED DURING THE ORAL EXAM. PRISE (30 CUM LAUDE) IS GIVEN TO STUDENTS WITH A VERY HIGH PREPARATION LEVEL THAT SHOWS HIGH TECHNICAL LANGUAGE SKILLS, ALSO IN ENGLISH LANGUAGE, AND A SELF-DEEPENING OF THE TOPICS REGARDNG CAD MATHEMATICAL MODELLING AND REPRESENTATION. |
Texts | |
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• M.E. MORTENSON, MODELLI GEOMETRICI IN COMPUTER GRAPHICS – MCGRAW-HILL (REFERENCE BOOK - CAD GEOMETRIES) • J. GALLIER, CURVES AND SURFACES IN GEOMETRIC MODELING – MORGAN KAUFMANN PUBLISHERS (IN-DEPTH BOOK - CAD GEOMETRIES) • K. LEE, PRINCIPLES OF CAD/CAM/CAE SYSTEMS – ADDISON-WESLEY (REFERENCE BOOK) • FAN DAI, VIRTUAL REALITY FOR INDUSTRIAL APPLICATIONS – SPRINGER (REFERENCE BOOK - VR) D. SCHMALSTIEG, T. HOLLERER, AUGMENTED REALITY: PRINCIPLES AND PRACTICE, ADDISON-WESLEY PROFESSIONAL (IN-DEPTH BOOK - VR) • NOTES AND PRESENTATION SLIDES FROM THE LESSONS: IN TEAMS REPOSITORY AND ON GOOGLEDRIVE FOLDER. • MANUALS OF CATIA, DELMIA, KINOVEA |
More Information | |
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SUBJECT DELIVERED IN ITALIAN. FURTHER INFORMATION CAN BE REQUIRED BY EMAIL TO: ANADDEO@UNISA.IT |
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