TECHNOLOGIES FOR INCLUSION

Stefano DI TORE TECHNOLOGIES FOR INCLUSION

4412400112
DEPARTMENT OF HUMAN, PHILOSOPHIC AND EDUCATION SCIENCES
EQF6
EDUCATIONAL SCIENCE
2024/2025

OBBLIGATORIO
YEAR OF COURSE 3
YEAR OF DIDACTIC SYSTEM 2019
AUTUMN SEMESTER
CFUHOURSACTIVITY
636LESSONS
ExamDate
I APPELLO DI TORE16/01/2025 - 09:30
I APPELLO DI TORE16/01/2025 - 09:30
II APPELLO DI TORE03/02/2025 - 09:30
II APPELLO DI TORE03/02/2025 - 09:30
III APPELLO DI TORE17/02/2025 - 09:30
III APPELLO DI TORE17/02/2025 - 09:30
Objectives
THE COURSE AIMS TO PROVIDE THEORETICAL AND METHODOLOGICAL INDICATIONS FOR THE USE OF TECHNOLOGIES TO SUPPORT
TEACHING-LEARNING PROCESSES ESPECIALLY IN THE PRESENCE OF PEOPLE WITH DISABILITIES OR WITH SPECIAL EDUCATIONAL NEEDS.
Prerequisites
GOOD KNOWLEDGE OF FOUNDATIONS IN INFORMATION TECHNOLOGY
Contents
AFTER A BRIEF INTRODUCTION TO THE FOLLOWING THEMES:
- BEHAVIORISM;
- COGNITIVISM;
- CONSTRUCTIVISM;
- EDUCATIONAL TECHNOLOGY;
- I.C.T.;
- 3D PRINT
- COMPLEXITY THEORY.

THE COURSE WILL FOCUS ON THE FOLLOWING TEACHING METHODOLOGIES:
- SHAPING
- MODELING
- MOBILE-LEARNING
- MICRO-TEACHING
- PEER EDUCATION
- SIMPLEX DIDACTICS
- DIDACTICS ON EPISODES OF SITUATED LEARNING
- METHODS FOR TEACHING HOW TO READ
- METHODS FOR TEACHING HOW TO WRITE
- METHODS FOR TEACHING BASIC MATHEMTAICS
Teaching Methods
LECTURES AND WORKSHOPS WILL BE DELIVERED IN THE CLASSROOM USING VARIOUS RESOURCES, INCLUDING DIGITAL ONES.
Verification of learning
THE ASSESSMENT WILL BE BASED ON AN ORAL EXAM THAT CARRIES A MAXIMUM OF 30 MARKS.
Texts
GEE, J. P. (2003). WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY. COMPUTERS IN ENTERTAINMENT (CIE), 1(1), 20-20.
More Information
ATTENDANCE IS ADVISABLE
Lessons Timetable

  BETA VERSION Data source ESSE3 [Ultima Sincronizzazione: 2024-11-29]