VIRTUAL DESIGN LAB

ROSARIA CALIFANO VIRTUAL DESIGN LAB

0622300016
DIPARTIMENTO DI INGEGNERIA INDUSTRIALE
EQF7
MECHANICAL ENGINEERING
2022/2023



YEAR OF COURSE 2
YEAR OF DIDACTIC SYSTEM 2018
SPRING SEMESTER
CFUHOURSACTIVITY
660LESSONS
Objectives
LEARNING SKILLS
MODELLING METHODS AND TECHNIQUES, VIRTUAL PROTOTYPING AND PRODUCT PLAN DEVELOPMENT FOR AN INDUSTRIAL PRODUCT, CAD MODELLING, MODELLING METHODS AND REPRESENTATION SCHEMES. DIGITAL HUMAN MODELLING IN HUMAN CENTRED DESIGN, ERGONOMICS AND COMFORT EVALUATION.

KNOWLEDGE AND UNDERSTANDING
ALPHABET AND LANGUAGE FOR VIRTUAL PROTOTYPING EAND FOR 2D AND 3D VIRTUAL DESIGN. KNOWLEDGE OF THE LATEST PLM (PRODUCT LIFECYCLE MANAGEMENT) TECHNIQUES,

APPLYING KNOWLEDGE AND UNDERSTANDING
BE SKILLED IN MODELLING IN 3D CAD AND IN DHM ENVIRONMENTS. HMI MODELLING AND EVALUATIONS; BE SKILLED TO MODEL AND ANALYZE AN INTERACTION BETWEEN HUMANS AND ARTEFACTS. BE SKILLED ABOUT MATHEMATICAL FUNCTIONS UNDERLYING THE DHM AND THE CAD MODELERS.

MAKING JUDGEMENTS
BE ABLE TO INDIVIDUATE MOST APPROPRIATE METHODS FOR DESIGNING AND IMPROVING AN INDUSTRIAL PRODUCT/PROCESS. BE ABLE TO MAKE THE BETTER CHOICE AMONG COMMERCIAL SOFTWARE IN VIRTUAL DESIGN IN TERMS OF EFFICIENCY AND EFFECTIVENESS.

COMMUNICATION
BE ABLE TO WORK IN GROUP AND TO EXPLAIN AND PRESENT WITH THE RIGHT LANGUAGE (SPECIFIC TERMS AND WORDS) A TOPIC INHERENT TO VIRTUAL DESIGN ONES. TO BE ABLE TO DEVELOP A DESIGN PROCESS BY USING THE RIGHT HARDWARE/SOFTWARE AND TO KNOW THE RIGHT NOUNS IN ITALIAN AND ENGLISH LANGUAGE.

LIFELONG LEARNING SKILLS
TO BE ABLE TO APPLY AND USE THE ACQUIRED KNOWLEDGE IN DIFFERENT FRAMEWORKS AND TO APPLY THE METHODS AND THE TECHNIQUES IN OTHER FIELD OF STUDY/RESEARCH/APPLICATION.
Prerequisites
IN ORDER TO BETTER FOLLOW THE LESSONS, IT'S USEFUL TO KNOW THE EUCLIDIAN/CARTESIAN GEOMETRY AND THE MATHEMATICAL FUNCTION (ALGEBRAIC AND DIFFERENTIAL).
BOTH 2D CAD AND 3D CAD SKILLS SHOULD BE APPRECIATED.
Contents
INNOVATION AND PROTOTYPING (MEANINGS OF WORDS, EXPLANATIONS, HISTORY AND EVOLUTION, PRODUCT DEVELOPMENT AND INNOVATION) - THEORY 2H

COMPUTER AIDED DESIGN (“COMPUTER AIDED” TECHNOLOGIES IN PRODUCT DEVELOPMENT PLAN FOR TIME-TO-MARKET IMPROVEMENT AND CUT) - THEORY 4H

CAD-CAXX TECHNIQUES (CAD-MODEL BASED DESIGN TECHNIQUES, CAD-CAM, CAD-CAE, CAD-CAPP, CAXX, DHM) - THEORY 4H - EXERCISES AND LABORATORY 10H

PLM (THE PRODUCT DESIGN AND THE MANAGEMENT OF ITS LIFECYCLE; PRODUCT DATA MANAGEMENT, CUSTOMER RELATIONSHIP MANAGEMENT, ENTERPRISE RESOURCE PLANNING) - THEORY 2H

COMPUTER AIDED DESIGN TOPICS (MODELLING DOMAINS AND REPRESENTATION DOMAINS) - THEORY 2H

MODELLING AND REPRESENTATION (MODELLING TECHNIQUES AND REPRESENTATION SCHEMES. APPLICATION TO VIRTUAL PROTOTYPING) - THEORY 2H - EXERCISES AND LABORATORY 4H

VIRTUAL AND AUGMENTED REALITY - THEORY 2H - EXERCISES AND LABORATORY 4H

CAD MATHEMATICAL FUNCTIONS (PARAMETRIC CURVES AND SURFACES, APPROXIMATING CURVES' AND SURFACES' FUNCTIONS) - THEORY 4H - EXERCISES AND LABORATORY 4H

USER CENTRED DESIGN AND HUMAN CENTRED DESIGN - THEORY 4H
ERGONOMICS E COMFORT (ERGONOMICS PRINCIPLES, PRODUCT AND PROCESS ERGONOMIC EVALUATION, PRODUCT AND PROCESS COMFORT EVALUATION, WORKPLACES ANALYSIS) - THEORY 4H - EXERCISES AND LABORATORY 8H
Teaching Methods
FRONTAL LESSONS, IN-AULA EXERCISES BY USING COMPUTER, LABORATORY EXPERIENCE ABOUT INSTRUMENTS FOR ACQUIRING DATA FOR ERGONOMICS/COMFORT ANALYSIS. DEVELOPMENT OF AN ASSIGNED PROJECT IN GROUP WITH BRAIN-STORMING TECHNIQUES AND LIKE-COMPANY STRUCTURED TEAM WORKING.
LESSONS WILL BE GIVEN, IF NEEDED, ALSO IN BLENDED LEARNING OR IN SYNCHRONOUS E-LEARNING.
Verification of learning
DISCUSSION OF A DESIGN PROJECT AND ORAL DEFENCE. DISCUSSION ABOUT LESSONS' TOPICS WITH A SPECIAL FOCUS ON DESIGN METHODS AND THEIR USE, ON THE PRODUCT/PROCESS DEVELOPMENT PLAN, ON MODELLING AND REPRESENTATION METHODS, ALSO IN VR/AR, ON ERGONOMIC ASSESSMENT AND COMFORT ASSESSMENT METHODS.
MARKS ARE IN THIRTIETHS; 18/30 IS GIVEN TO STUDENT THAT SHOWS A SUFFICIENT KNOWLEDGE AND COMPETENCE IN PROJECT DISCUSSION AND IS ABLE TO GIVE ANSWERS TO THREE OF THE FIVE QUESTIONS USUALLY ASKED DURING THE ORAL EXAM. 30/30 IS GIVEN TO STUDENT THAT SHOWS A COMPLETE KNOWLEDGE AND COMPETENCE IN PROJECT DISCUSSION AND IS ABLE TO GIVE ANSWERS TO ALL FIVE QUESTIONS USUALLY ASKED DURING THE ORAL EXAM. PRISE (30 CUM LAUDE) IS GIVEN TO STUDENTS WITH A VERY HIGH PREPARATION LEVEL THAT SHOWS HIGH TECHNICAL LANGUAGE SKILLS, ALSO IN ENGLISH LANGUAGE, AND A SELF-DEEPENING OF THE TOPICS REGARDNG CAD MATHEMATICAL MODELLING AND REPRESENTATION.
Texts
• M.E. MORTENSON, MODELLI GEOMETRICI IN COMPUTER GRAPHICS – MCGRAW-HILL
• J. GALLIER, CURVES AND SURFACES IN GEOMETRIC MODELING – MORGAN KAUFMANN PUBLISHERS
• K. LEE, PRINCIPLES OF CAD/CAM/CAE SYSTEMS – ADDISON-WESLEY
• FAN DAI, VIRTUAL REALITY FOR INDUSTRIAL APPLICATIONS – SPRINGER
D. SCHMALSTIEG, T. HOLLERER, AUGMENTED REALITY: PRINCIPLES AND PRACTICE, ADDISON-WESLEY PROFESSIONAL
• NOTES AND PRESENTATION SLIDES FROM THE LESSONS: IN TEAMS REPOSITORY AND ON GOOGLEDRIVE FOLDER.
• MANUALS OF CATIA, DELMIA, KINOVEA
More Information
SUBJECT DELIVERED IN ITALIAN. FURTHER INFORMATION CAN BE REQUIRED BY EMAIL TO: ANADDEO@UNISA.IT
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