COOPERATIVE AGENTS FOR CONFLICTS RESOLUTION

Alberto POSTIGLIONE COOPERATIVE AGENTS FOR CONFLICTS RESOLUTION

1222500030
DEPARTMENT OF MANAGEMENT & INNOVATION SYSTEMS
EQF7
GLOBAL STUDIES AND EU
2024/2025

OBBLIGATORIO
YEAR OF COURSE 1
YEAR OF DIDACTIC SYSTEM 2018
AUTUMN SEMESTER
CFUHOURSACTIVITY
963LESSONS
ExamDate
POSTIGLIONE16/12/2024 - 09:00
POSTIGLIONE16/12/2024 - 09:00
Objectives
THE COURSE PROVIDES METHODS AND TOOLS (COMPUTER-BASED) FOR SIMULATION TO ANALYZE PHENOMENA IN THE SOCIAL AND POLITICAL SCIENCES, WITH PARTICULAR ATTENTION TO COOPERATION IN A COMPETITIVE CONTEXT.
STUDENTS WILL INVESTIGATE THE REASONS THAT DRIVE ACTORS (SELF-INTERESTED) IN A SYSTEM OF AGENTS (INDIVIDUALS, COMPANIES, NATIONS, ETC.) ACCESSING LIMITED RESOURCES, WITH THE PROSPECT OF INTERACTING REPEATEDLY, AND POTENTIALLY INDEFINITELY, TO SPONTANEOUSLY CHOOSE COOPERATION AS THE MOST ADVANTAGEOUS STRATEGY IN THE MEDIUM/LONG TERM, EVEN IN THE ABSENCE OF A HIGHER AUTHORITY IMPOSING ON THEM THE ADOPTION OF ETHICAL AND COLLABORATIVE BEHAVIORS.
ANOTHER OBJECTIVE IS TO DEMONSTRATE HOW COMPUTERS ARE TOOLS FOR ANALYZING THE DYNAMICS OF SOCIO-POLITICAL SYSTEMS THROUGH MODELING AND SIMULATION TECHNIQUES.
Prerequisites
BASIC CONCEPTS OF COMPUTER SCIENCE, AS BY ANY COURSE OF "FUNDAMENTALS OF COMPUTER SCIENCE" TAUGHT IN NON-SCIENTIFIC COURSES.
A GOOD ABSTRACTION CAPACITY IS USEFUL TO IDENTIFY THE FUNDAMENTAL DATA TO BE USED DURING THE COMPUTER SIMULATION OF A PHENOMENON.
Contents
THE COURSE INCLUDES 63 HOURS OF TEACHING (10 CFU) OF WHICH 45 ARE THEORETICAL AND 18 ARE LABORATORY, DIVIDED INTO THREE CONSECUTIVE MODULES AND CONNECTED TO EACH OTHER. FOR EACH OF THE THREE MODULES THERE IS A THEORETICAL PART AND AN EXERCITATIVE PART IN WHICH THE STUDENT WILL LEARN TO DESIGN AND IMPLEMENT, IN SOME CASES, AND TO USE, IN OTHER CASES, IT TOOLS.

MODULE 1: COMPLEX SYSTEMS AND COMPLEX NETWORKS AS MODELS FOR SOCIAL NETWORKS (32 HOURS)
INTRODUCTION TO COMPLEX SYSTEMS
BASIC CONCEPTS ON GRAPHS AND THEIR MAIN MEASUREMENT PARAMETERS
COMPLEX NETWORKS
PERFORMANCES OF A SOCIAL NETWORK WITH PARTICULAR ATTENTION TO THE DIFFUSION OF NEWS AND COMPUTER AND / OR BIOLOGICAL VIRUSES IN A SOCIAL NETWORK. SMALL WORLD CONCEPT AND THE IMPORTANCE OF WEAK TIES.
LABORATORY: THE BIRTH AND EVOLUTION OF A COMPLEX NETWORK, STARTING FROM THE "FITNESS PREFERENTIAL ATTACHMENT" MODEL.

MODULE 2: COOPERATION IN THE COMPETITIVE FIELD AND "ITERATED PRISONER'S DILEMMA" (24 HOURS)
BASIC CONCEPTS ON GAME THEORY
THE COMPLEXITY OF COOPERATION
THE "ITERATED PRISONER DILEMMA"
EVOLUTION OF STRATEGIES AND AFFIRMATION OF THOSE COOPERATIVES:
LABORATORY: IMPLEMENTATION OF COMPUTERIZED "TOURNAMENTS" OF STRATEGIES FOR THE "ITERATION OF THE PRISONER" PROBLEM, WHERE EACH STUDENT CREATES AND COMPETES ONE OR MORE STRATEGIES

MODULE 3: OTHER SIMULATION MODELS (7 HOURS)
• EMERGENCY AND STABILIZATION OF BEHAVIORAL STANDARDS
• GENETIC ALGORITHMS
WHICH CONSTITUTE A HEURISTIC METHOD OF RESEARCH AND OPTIMIZATION, INSPIRED BY THE PRINCIPLE OF NATURAL SELECTION BY CHARLES DARWIN.
• FORMATION OF ALLIANCES (LANDSCAPE MODEL)
THE MODEL ANALYZES HOW THE VARIOUS INDIVIDUALS OF A SYSTEM FORM ALLIANCES AND COALITIONS, BASED ON THE HYPOTHESIS THAT THEY ARE GUIDED MAINLY BY AFFINITIES AND MUCH LESS BY PURE "NUMERICAL" STRATEGIES. IN ESSENCE, INDIVIDUALS FORM AN ALLIANCE TRYING TO MINIMIZE THE UNRELIABILITY OF THEIR PARTNERS. THERE ARE MANY APPLICATIONS, FOR EXAMPLE: ALLIANCES BETWEEN NATIONS (WORLD WAR II); STRATEGIC ALLIANCES BETWEEN COMPANIES (UNIX); COALITIONS BETWEEN PARTIES IN PARLIAMENT; RACIAL SEGREGATION
AN EXERCISE WILL BE DEVELOPED THAT WILL ANALYZE THE BIRTH AND EVOLUTION OF ALLIANCES DURING THE SECOND WORLD WAR.
• CONFLICT SIMULATION (TRIBUTE MODEL)
MODEL THAT EXPLAINS THE DYNAMICS ACCORDING TO WHICH GROUPS OF INDIVIDUALS (POLITICAL ACTORS, NATIONS, COMPANIES, ...) TRY TO EMERGE THROUGH ACTS OF FORCE (THREATS OR WARS) TOWARDS OTHERS. HERE TOO A COMPUTER SIMULATION WILL DEVELOP THAT WILL SIMULATE THE SECOND WORLD WAR.
• LABORATORY: IMPLEMENTATION OF PREVIOUS MODELS TO KNOWN EVENTS (EG WORLD WAR II)
Teaching Methods
THE COURSE AIMS TO ENCOURAGE STUDENTS TO THE LIFELONG LEARNING PROCESS, WHICH INVOLVES THE CONTINUOUS UPDATING (ALL ALONG THE LIFE) OF KNOWLEDGE AND SKILLS, TRYING TO STIMULATE CURIOSITY AND INTEREST IN NEW TECHNOLOGIES.
TO INCREASE THE ATTENTION AND THE ABILITY TO LEARN, THE TEACHER WILL SHOW THE "PRACTICAL" IMPLICATIONS OF WHAT IS PRESENTED IN THE LESSON AND WILL ENCOURAGE THE STUDENTS TO A CONTINUOUS INTERACTION WITH HIM AND WITH THE OTHER STUDENTS. IN THE CLASSROOM, TO MAINTAIN VIGILANT ATTENTION, SLIDES WILL BE USED, APPROPRIATELY ACCOMPANIED BY MULTIMEDIA ELEMENTS. IN ORDER TO GET THEM ACCUSTOMED TO SELF-LEARNING, STUDENTS WILL BE INVITED TO LEARN MORE ABOUT THE COURSE TOPICS BY OFFERING THEM ACCESS TO ONLINE RESOURCES OF PARTICULAR INTEREST.

FROM A STRUCTURAL POINT OF VIEW, THE LESSONS WILL CONSIST OF LECTURES WITH EXAMPLES AND GUIDED EXERCISES. IN THE LAST LESSONS, THE STUDENTS, UNDER THE SUPERVISION OF THE TEACHER, WILL BE ORGANIZED IN A WORK TEAM AND EACH GROUP WILL BE ASSIGNED A PROJECT TO BE DEVELOPED STARTING FROM SCRATCH AND TO BE DELIVERED BY THE END OF THE COURSE.
LESSONS CAN ALSO BE HELD IN ENGLISH, AS WELL AS EXERCISES AND RESEARCH REPORT PROCESSING. THEREFORE, THE USE OF DOCUMENTARY AND BIBLIOGRAPHICAL SOURCES IN ENGLISH IS ALSO ENVISAGED.
Verification of learning
MULTIPLE CHOICE QUESTIONNAIRE AND ORAL DISCUSSION. THE ASSESSMENT WILL TAKE INTO ACCOUNT, AS WELL AS THE KNOWLEDGE OF THE SUBJECT TREATED, ALSO OF THE EXHIBITION CAPACITY.
Texts
ZAGARE, F.C. GAME THEORY, DIPLOMATIC HISTORY AND SECURITY STUDIES, OUP OXFORD, 2019
BARABASI, LINK. LA SCIENZA DELLE RETI, EINAUDI, 2004
GANDOLFI, A. “FORMICAI, IMPERI, CERVELLI, INTRODUZIONE ALLA SCIENZA DELLA COMPLESSITÀ”, BOLLATI BORINGHIERI, 2008
AXELROD, ROBERT “THE COMPLEXITY OF COOPERATION”, PRINCETON UNIVERSITY PRESS, 1997
AXELROD, ROBERT “THE EVOLUTION OF COOPERATION: REVISED EDITION”, BASIC BOOKS, 2006
More Information
THE COURSE SLIDES AND FURTHER COURSE MATERIAL CAN BE DOWNLOADED FROM THE TEACHER'S WEBSITE: (HTTP://DOCENTI.UNISA.IT/000794/RESORSE)
Lessons Timetable

  BETA VERSION Data source ESSE3 [Ultima Sincronizzazione: 2024-11-18]