Matteo GAETA | Information systems
Matteo GAETA Information systems
cod. 0612700032
INFORMATION SYSTEMS
0612700032 | |
DIPARTIMENTO DI INGEGNERIA DELL'INFORMAZIONE ED ELETTRICA E MATEMATICA APPLICATA | |
EQF6 | |
COMPUTER ENGINEERING | |
2022/2023 |
YEAR OF COURSE 3 | |
YEAR OF DIDACTIC SYSTEM 2017 | |
SPRING SEMESTER |
SSD | CFU | HOURS | ACTIVITY | |
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ING-INF/05 | 3 | 24 | LESSONS | |
ING-INF/05 | 3 | 24 | EXERCISES |
Objectives | |
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THE COURSE PROVIDES THE BASIC KNOWLEDGE RELATED TO THE WORLD OF INFORMATION SYSTEMS THROUGH A DETAILED VISION OF THE ORGANIZATIONAL, FUNCTIONAL AND TECHNOLOGICAL MODELS OF THE ENTERPRISE INFORMATION SYSTEM, WITH THE AIM TO ACQUIRE THE KNOWLEDGE FOR THE DESIGN AND THE DEVELOPMENT OF THE COMPONENTS OF THE OPERATIONAL, INFORMATIONAL AND EXCUTIVE SYSTEMS, AS WELL AS THE MANAGEMENT OF SOFTWARE PROJECTS. KNOWLEDGE AND UNDERSTANDING: - THE TERMINOLOGY; - BASIC CONCEPTS OF THE ENTERPRISE AND BISINESS PROCESSES; - BPMN - MAIN ARCHITECTURAL MODELS USED IN THE CONTEXT OF ENTERPRISE INFORMATION TECHNOLOGY; - THE INFORMATION SYSTEMS; - PROJECT MANAGEMENT FOR THE DESIGN AND REALIZATION OF THE COMPONENTS OF MODERNS OPERATIONAL, INFORMATIONAL AND EXECUTIVE SYSTEMS. - BPMN; APPLYING KNOWLEDGE AND UNDERSTANDING: - ANALYZE, DEFINE, DESIGN AND REALIZE A COMPONENT AND/OR A PROTOTYPE OF A SUBSYSTEM, USING ALSO A RELATIONAL DATABASE, OF AN ENTERPRISE INFORMATION SYSTEM; - KNOWING HOW TO DEFINE A BUSINESS PROCESS USING THE BPMN STANDARD; - ABILITY TO MANAGE THE FUNDAMENTALS OF A SOFTWARE PROJECT, THE PLANNING AND THE PROJECT ACTIVITIES. |
Prerequisites | |
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FOR THE SUCCESSFUL ACHIEVEMENT OF THE OBJECTIVES, A BASIC KNOWLEDGE OF INFORMATICS IS REQUIRED. |
Contents | |
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TEACHING-LEARNING UNIT 1: ENTERPRISES AND INFORMATION SYSTEMS. (HOURS LESSON/EXERCISE/LABORATORY 8/0/0). - 1 (3 HOURS LESSON): PROFESSIONAL SOFTWARE DEVELOPMENT; SOFTWARE ENGINEERING ETHICS; SIA MODELS. - 2 (2 HOURS LESSON): INFORMATION INTENSITY AND INFORMATION NEEDS; KNOWLEDGE AND THE SECI MODEL; ORGANIZATIONAL KNOWLEDGE CONVERSION MODEL; THE CONCEPT OF BUSINESS. - 3 (3 HOURS LESSON): THE ORGANIZATION; PORTER'S BUSINESS PROCESSES AND VALUE CHAIN. KNOWLEDGE AND UNDERSTANDING: UNDERSTANDING THE SOCIAL IMPORTANCE OF PRODUCING CODE WITH PROFESSIONALISM AND THE FUNDAMENTAL CONCEPTS OF BUSINESS AND THE COMPANY INFORMATION SYSTEM. APPLIED KNOWLEDGE AND UNDERSTANDING: ABILITY TO BE INSPIRED BY THE ETHICAL PRINCIPLES OF SOFTWARE ENGINEERING IN THE DEVELOPMENT OF SOFTWARE SYSTEMS AND TO BE ABLE TO DEFINE THE MAIN FUNCTIONAL AND NON-FUNCTIONAL CONSTRAINTS DUE TO THE DIFFERENT ORGANIZATIONAL MODELS OF COMPANIES. TEACHING-LEARNING UNIT 2: A MODEL OF THE ENTERPRISE INFORMATION SYSTEM, (HOURS LESSON/EXERCISE/LABORATORY 16/9/0). - 4 (2 HOURS LESSON): THE ORGANIZATIONAL MODEL: OPERATIONAL SYSTEMS; INFORMATIONAL SYSTEMS; DIRECTIONAL SYSTEMS. - 5 (3 HOURS LESSON): THE PROCESS MODEL AND THE CRASO PARADIGM. - 6 (2 HOURS EXERCISE): THE HIERARCHICAL AND FLOW DIAGRAM OF A BUSINESS PROCESS. - 7 (3 HOURS LESSON): BUSINESS PROCESS MODELING NOTATION (BPMN). - 8 (2 HOURS EXERCISE): CASE STUDY - APPLICATION OF THE BPMN NOTATION TO A BUSINESS PROCESS. - 9 (3 HOURS LESSON): NO CODE APPROACHES: THE BIZAGI SOFTWARE. - 10 (2 HOURS PRACTICE): CASE STUDY - BIZAGI. - 11 (3 HOURS EXERCISE): CASE STUDY - DEFINITION OF A BUSINESS PROCESS USING BIZAGI. - 12 (3 HOURS LESSON): THE DATA MODEL AND THE REQUIREMENTS MODEL. - 13 (2 HOURS LESSON): THE IT MODEL. KNOWLEDGE AND UNDERSTANDING: UNDERSTANDING THE MODELS OF AN EIS: ORGANIZATIONAL; FUNCTIONAL; ICT. ABILITY TO UNDERSTAND AND DEFINE BUSINESS PROCESSES AND USE OF STANDARDS FOR DEFINING A BP; FUNDAMENTAL KNOWLEDGE FOR THE REALIZATION OF DESIGN ARTIFACTS OF AN EIS. APPLIED KNOWLEDGE AND UNDERSTANDING: ABILITY TO CARRY OUT THE FUNCTIONAL DESIGN OF A SUBSYSTEM AND TO PRODUCE THE RELATED ESSENTIAL DIAGRAMS: PROCESS DIAGRAM, E-R DIAGRAM, ETC. KNOWING HOW TO DESIGN A PROCESS USING BPMN NOTATION AND NO CODE SOLUTIONS. TEACHING-LEARNING UNIT 3: ARCHITECTURAL DESIGN. (HOURS LESSON/EXERCISE/LABORATORY 6/3/0). - 14 (3 HOURS LESSON): SYSTEM MODELS: CONTEXTUAL AND INTERACTION MODELS, STRUCTURAL AND BEHAVIORAL MODELS, MODEL-DRIVEN ARCHITECTURES. - 15 (3 HOURS LESSON): ARCHITECTURAL DESIGN DECISIONS; VIEWS, DIAGRAMS AND APPLICATION ARCHITECTURES OF AN EIS. - 16 (3 HOURS EXERCISE): CASE STUDY - DEBATES AND IN-DEPTH ANALYSIS OF ARCHITECTURAL VIEWS OF SOFTWARE SOLUTIONS FOR EIS. KNOWLEDGE AND UNDERSTANDING: BASIC KNOWLEDGE FOR THE DEFINITION AND DESIGN OF AN ARCHITECTURE OF A SUBSYSTEM OF AN EIS. APPLIED KNOWLEDGE AND UNDERSTANDING: KNOWING HOW TO CREATE ARCHITECTURAL VIEWS OF SOFTWARE SYSTEMS AND PRODUCE ARCHITECTURAL DESIGN ARTIFACTS. TEACHING-LEARNING UNIT 4: INTRODUCTION TO THE PROJECT MANAGEMENT OF A CORPORATE INFORMATION SYSTEM. (HOURS LESSON/EXERCISE/LABORATORY 6/2/0). - 17 (3 HOURS LESSON): PLANNING MANAGEMENT: ACTIVITIES, TIMING, RISKS AND PERSONNEL. - 18 (3 HOURS LESSON): SOFTWARE DESIGN PLANNING AND PRICING; ESTIMATION TECHNIQUES. - 19 (2 HOURS PRACTICE). CASE STUDY - COCOMO COST MODEL. KNOWLEDGE AND UNDERSTANDING: UNDERSTANDING THE DIFFICULTIES AND CRITICALITIES OF SOFTWARE DESIGN, PLANNING AND COST ESTIMATION. APPLIED KNOWLEDGE AND UNDERSTANDING: KNOWING HOW TO ESTIMATE THE COSTS OF A SOFTWARE PROJECT. TOTAL (HOURS LESSON/EXERCISE/LABORATORY 32/16/0). |
Teaching Methods | |
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THE COURSE IS CHARACTERIZED BY A SOLID AND RIGOROUS SETTING REGARDING THE FUNDAMENTALS OF THE DESIGN ON INFORMATION SYSTEMS AND BY A DYNAMIC APPROACH, WITH MANY CASE STUDIES, FOR WHAT CONCERNS THE INFORMATION SYSTEMS. REGARDING THE DESIGN OF ENTERPRISE INFORMATION SYSTEMS, THERE WILL BE MOMENTS FOR THE DISCUSSION AND DEPTH STUDY OF ISSUES RELATED TO THE IMPACT OF THE ICT IN THE HEALTHCARE. IN PARTICULAR, THE COURSE INCLUDES 48 HOURS OF LESSON OF WHICH 32 HOURS OF LECTURE, 16 CLASSROOM EXERCISES. THE LECTURES WILL BE HELD WITH THE AID OF VIDEO PROJECTIONS (SLIDES). THE EXERCISES WILL BE AIMED AT THE EXPLANATION OF THE DESIGN METHODS OF SOFTWARE SOLUTIONS WITH THE USE OF DATA BASES. IN ORDER TO PARTICIPATE TO THE FINAL ASSESSMENT AND TO GAIN THE CREDITS CORRESPONDING TO THE COURSE, THE STUDENT MUST HAVE ATTENDED AT LEAST 70% OF THE HOURS OF ASSISTED TEACHING ACTIVITIES. |
Verification of learning | |
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THE LEVEL OF ACHIEVEMENT OF THE TEACHING OBJECTIVES IS CERTIFIED BY PASSING AN EXAM WITH ASSESSMENT IN THIRTIES. THE VERIFICATION INCLUDES THE REALIZATION OF A PRACTICAL TEST (PROJECT) TO BE DELIVERED AT THE END OF THE COURSE AND AN ORAL INTERVIEW. FOR THE REALIZATION OF THE PROJECT, THE STUDENTS WILL BE ORGANIZED IN GROUPS OF AT THE MOST 4 PEOPLE. THE PROJECT CONSISTS OF THE DRAFTING, PRESENTATION AND IMPLEMENTATION OF A PROCESS AND THE RELEVANT DATA BASE ON SPECIFIC METHODOLOGICAL AND / OR TECHNOLOGICAL ISSUES, RELEVANT FOR THE WORLD OF INFORMATION SYSTEMS. THE TOPICS SUBJECT TO STUDY WILL BE INDICATED DURING THE COURSE AND VARY, TAKING INTO ACCOUNT THE SCIENTIFIC AND TECHNOLOGICAL TRENDS. THE PROJECT WILL BE ASSESSED IN THIRTIES ON THE BASIS OF THE CORRECTNESS, COMPLETENESS AND QUALITY OF THE PROPOSED SOLUTIONS. THE FINAL VOTE IS OBTAINED TAKING INTO ACCOUNT THE RESULTS OF THE ORAL INTERVIEW AND THE VOTE AWARDED TO THE PROJECT WHICH HAS A WEIGHT OF 70%. HONORS MAY BE ATTRIBUTED TO STUDENTS WHO PROVE THAT THEY HAVE EXCELLENT MASTERY OF THE COURSE CONTENT TOGETHER WITH THE ABILITY TO APPLY THE KNOWLEDGE ACQUIRED FOR THE RESOLUTION OF PROBLEMS NOT ADDRESSED DURING THE PROJECT. |
Texts | |
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SUGGESTED TEXTS: SOFTWARE ENGINEERING, 10TH EDITION; SOMMERVILLE IAN; PEARSON SISTEMI INFORMATIVI D’IMPRESA; G. BRACCHI, C. FRANCALANCI E G. MOTTA; MCGRAW-HILL ADDITIONAL SUPPORT TEXTS: SISTEMI INFORMATIVI AZIENDALI; STEPHEN HAAG, MAEVE CUMMINGS, DONALD J.MCCUBBREY; MCGRAW-HILL. |
More Information | |
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ADDITIONAL TEACHING MATERIAL IS AVAILABLE ON THE TEACHER’S WEBSITE, ALSO AS E-LEARNING CONTENTS. THE COURSE WILL BE HELD IN ITALIAN. |
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