Francesco ORCIUOLI | HUMAN-COMPUTER INTERACTION
Francesco ORCIUOLI HUMAN-COMPUTER INTERACTION
cod. 0222600013
HUMAN-COMPUTER INTERACTION
0222600013 | |
DIPARTIMENTO DI SCIENZE AZIENDALI - MANAGEMENT & INNOVATION SYSTEMS | |
EQF7 | |
BUSINESS INNOVATION AND INFORMATICS - BUSINESS, INNOVAZIONE ED INFORMATICA | |
2019/2020 |
YEAR OF COURSE 2 | |
YEAR OF DIDACTIC SYSTEM 2016 | |
PRIMO SEMESTRE |
SSD | CFU | HOURS | ACTIVITY | |
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INF/01 | 5 | 30 | LESSONS |
Objectives | |
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THIS COURSE REFERS TO THE HUMAN-COMPUTER INTERACTION (HCI) DISCIPLINE WITH PARTICULAR ATTENTION TO AUGMENTED REALITY THAT, RECENTLY, HAS BEEN CONSIDERED ONE OF THE MAIN TOPICS RELATED TO INDUSTRY 4.0 AND DATA VISUALIZATION. KNOWLEDGE AND UNDERSTANDING: THE COURSE AIMS AT PROVIDING STUDENTS WITH AN ENDOWMENT OF KNOWLEDGE RELATED TO HUMAN-COMPUTER INTERACTION (HCI), DESIGN AND DEVELOPMENT OF AUGMENTED REALITY APPLICATIONS AND DATA VISUALIZATION. THE STUDENT WILL ACQUIRE KNOWLEDGE ON THE USER-CENTERED APPROACHES FOR THE INTERACTION DESIGN. APPLYING KNOWLEDGE AND UNDERSTANDING: THE COURSE WILL PROVIDE STUDENTS WITH PRACTICAL SKILLS RELATED TO THE APPLICATION OF THEORIES AND TECHNIQUES OF HCI AND, IN PARTICULAR, TO THE DESIGN AND IMPLEMENTATION OF APPLICATIONS BASED ON AUGMENTED REALITY, ALSO FOR DATA VISUALIZATION. STUDENTS WILL APPLY METHODOLOGIES, TECHNIQUES AND TOOLS FOR REQUIREMENT ELICITATION, BY EMPLOYING THE "PERSONAS-SCENARIOS" APPROACH, AND FOR REALIZING MOCK-UPS AND PROTOTYPES. LASTLY, STUDENTS WILL BE ABLE TO APPLY USABILITY ENGINEERING TECHNIQUES FOR THE EVALUATION OF USER EXPERIENCES. |
Prerequisites | |
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OBJECT-ORIENTED PROGRAMMING |
Contents | |
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FIRST PART (15 HOURS): -INTRODUCTION TO AUGMENTED REALITY (AR) -BASICS ON UNITY 3D -TECHNOLOGIES AND LOOP OF AR-BASED APPLICATIONS -BASICS ON VUFORIA -DEVELOPMENT OF AR-BASED APPLICATIONS WITH UNITY 3D AND VUFORIA -BASICS ON TRACKING AND REGISTRATION SECOND PART (5 HOURS) -INTRODUCTION TO HCI -INTERACTION PARADIGMS -BASIC NOTIONS OF INTERACTION DESIGN -MODELS AND METHODS FOR REQUIREMENT ELICITATION THIRD PART (10 HOURS) -USER INTERACTION DEVELOPMENT IN UNITY 3D -AUGMENTED USER INTERACTION DEVELOPMENT IN UNITY 3D AND VUFORIA -GUIDELINES FOR USER INTERACTION DESIGN (IN PARTICULAR FOR AR-BASED) -MODEL RECOGNITION IN UNITY 3D AND VUFORIA -3D DATA VISUALIZATION IN UNITY 3D AND VUFORIA |
Teaching Methods | |
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THE TEACHING ACTIVITIES WILL BE DIVIDED INTO LECTURES AIDED BY MULTIMEDIA MATERIAL (20 HOURS) AND DISCUSSIONS RELATED TO THE DEFINITION OF PROJECT WORK PROPOSALS AND REALIZATION APPROACHES (5 HOURS). ACTIVITY-BASED LEARNING WILL BE THE MAIN EMPLOYED METHOD. |
Verification of learning | |
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THE EVALUATION WILL BE CARRIED OUT BY MEANS OF A 40 MINUTES DISCUSSION (FOR EACH STUDENT) ON BOTH ALL THE TOPICS OF THE COURSE AND THE ASSIGNED PROJECT WORK (PRESENTATION AND Q/A SESSION). STUDENTS WILL BE EVALUATED BY USING A SCALE OF 30. |
Texts | |
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MAIN TEXTBOOK: JANET FINLAY, GREGORY D. ABOWD, RUSSELL BEALE, ALAN DIX – “HUMAN-COMPUTER INTERACTION” - THIRD EDITION - PEARSON PRENTICE HALL ALAN B. CRAIG – “UNDERSTANDING AUGMENTED REALITY - CONCEPTS AND APPLICATIONS” - MORGAN KAUFMAN (ELSEVIER) 2013 |
More Information | |
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ADDITIONAL LEARNING MATERIAL WILL BE PROVIDED BY THE TEACHER. |
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