Maria ANNARUMMA | METHODOLOGY AND TECHNIQUE OF GAME AND ANIMATION
Maria ANNARUMMA METHODOLOGY AND TECHNIQUE OF GAME AND ANIMATION
cod. 4412400028
METHODOLOGY AND TECHNIQUE OF GAME AND ANIMATION
4412400028 | |
DIPARTIMENTO DI SCIENZE UMANE, FILOSOFICHE E DELLA FORMAZIONE | |
EQF6 | |
EDUCATIONAL SCIENCE | |
2018/2019 |
OBBLIGATORIO | |
YEAR OF COURSE 3 | |
YEAR OF DIDACTIC SYSTEM 2016 | |
PRIMO SEMESTRE |
SSD | CFU | HOURS | ACTIVITY | |
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M-PED/03 | 6 | 36 | LESSONS |
Objectives | |
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THE OBJECTIVE OF THE COURSE PROVIDES TO SUPPLY THEORIES AND TECHNIQUES FOR THE EXECUTION OF A DIDACTIC THROUGH THE GAME. |
Prerequisites | |
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THE COURSE CONSOLIDATES A RELATIONSHIP ALREADY UNDERTAKEN WITH THE PSYCHO-PEDAGOGICAL DISCIPLINES OF PREVIOUS YEARS, SPECIFICALLY WITH DEVELOPMENT PSYCHOLOGY AND THEORIES OF LEARNING. IN THIS RESPECT IT IS ASSUMED THAT THE STUDENT IS ALREADY FAMILIAR WITH THE BASIC ELEMENTS OF THE DISCIPLINE. |
Contents | |
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THE COURSE OBJECTIVE IS TO PROVIDE THEORIES AND TECHNIQUES FOR TEACHING THROUGH THE PLAY, ESPECIALLY FOR EARLY CHILDHOOD. THE COURSE WILL FOCUS ON THE THEORIES OF THE GAME IN ORDER TO PROMOTE THE ACQUISITION OF KNOWLEDGE AND PLAY PRACTICES. THE MAIN THEMES ARE: • PSYCHO-PEDAGOGICAL, PHILOSOPHICAL, SOCIOLOGICAL AND DIDACTIC PERSPECTIVES OF THE PLAY; • DESIGNING THE NURSERY AND CHILDCARE SERVICES: FIELDS OF EXPERIENCE, BACKGROUND-INTEGRATORS AND LABORATORIES; • GAME, ANIMATION AND CHILDISH DESIGN; • CHILDREN MUSEUM AND METHODOLOGICAL APPROACHES; • MEDIA, GAMES, VIDEO GAMES AND EDUCATIONAL PROCESSES. |
Teaching Methods | |
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THE LESSONS AIM TO OFFER STUDENTS THE OPPORTUNITY TO ACQUIRE A METHODOLOGY THAT CONVERTS THEORY INTO PRACTICE THROUGH FRONT LESSONS, ON-LINE AND ON-THE-JOB TUTORIALS, COLLABORATIVE WORK TO LEARN TO WORK IN TEAMS AND MANAGE THEIR OWN STUDY PATH . METHODOLOGICAL ASPECTS: STUDENTS WILL EXPERIENCE GAME ACTIVITIES DIRECTLY, DOCUMENT SOME ASPECTS THAT EMERGE AND AT THE END OF THE COURSE THEY WILL DESIGN AND CONDUCT A GAMING SESSION: KNOW HOW TO DESIGN A GAMING ACTIVITY; KNOW HOW TO CONDUCT A GAMBLING ACTIVITY; KNOW HOW TO DOCUMENT A GAMING EXPERIENCE. TEACHING USES THE FOLLOWING METHODOLOGIES: - FRONTAL LESSONS ON THEORETICAL THEMES OF PEDAGOGICAL PARADIGMS; - LESSONS THAT PROMOTE THE ACQUISITION OF KNOWLEDGE AND SKILLS RELATED TO THE DESIGN OF PLAY-DIDACTICS AND METHODOLOGIES, TECHNIQUES AND TOOLS TO DEVELOP TRAINING PATHS; - DESIGNING A GAME-DIDACTIC TOOL. |
Verification of learning | |
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- DESIGN AND PRODUCTION OF A PLAY TOOL - MULTIPLE RESPONSE TEST - ORAL EXAMINATION |
Texts | |
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1. BONDIOLI A., GIOCO E EDUCAZIONE, FRANCOANGELI, MILANO 2008. 2. RESTIGLIAN E., PROGETTARE AL NIDO. TEORIE E PRATICHE EDUCATIVE, CAROCCI FABER, MILANO 2014. RECOMMENDED BOOKS 1. GOLDSCHMIED E., ACKSON S., PERSONE DA ZERO A TRE ANNI, CRESCERE E LAVORARE NELL'AMBIENTE DEL NIDO, EDIZIONI JUNIOR, 2011. 2. RODARI G., GRAMMATICA DELLA FANTASIA, EINAUDI, TORINO 2001. 3. BAUMGARTEN E., IL GIOCO DEI BAMBINI, CAROCCI 2012. |
More Information | |
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CONSULT THE PERSONAL WEB PAGE HTTP://WWW.UNISA.IT/DOCENTI/MARIAANNARUMMA/INDEX E-MAIL: MANNARUMMA@UNISA.IT |
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